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Mod Sheets

 
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Kei
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B Class Warrior
B Class Warrior



Joined: 11 Aug 2006
Posts: 4607

Ryo

Items

PostPosted: Sun Sep 28, 2008 8:12 pm    Post subject: Mod Sheets Reply with quote

Set up are mulitple versions of each sheet, in case more than one person at a time needs to use them. Imagine them like public phone booths. When one person is using one, you wait your turn, or take the next available one.

Here are the rules:
1. When you are finished, zero out the stats and armor boxes for the next person.
2. Do NOT edit the formulas. This is pointless on a number of levels, and can cause a headache for yourself and those behind you.
3. When in doubt, always round down.

Conversion Sheets:
Quote:
Conversion Sheet 2.0 #2

Conversion Sheet 2.0 #3

Conversion Sheet 2.0 #4


Basic explanation of spreadsheets:

1. Fill in the green box for "Current XP"
2. Fill in the green boxes under stats as you see fit, you will be able to see what each stat effects and how underneath.
3. When the remaining XP box goes into negative numbers, you are out of XP.

A quick list of what everything does:
Spoiler:


Last edited by Kei on Sat Dec 20, 2008 8:31 am; edited 3 times in total
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Kei
Site Admin
Site Admin
B Class Warrior
B Class Warrior



Joined: 11 Aug 2006
Posts: 4607

Ryo

Items

PostPosted: Sun Sep 28, 2008 10:16 pm    Post subject: Reply with quote

Training Sheets:

Training Sheet 1

Training Sheet 2

Training Sheet 3

Simply fill in the green boxes with the appropriate number to receive the amount of XP needed to level up something.
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Kei
Site Admin
Site Admin
B Class Warrior
B Class Warrior



Joined: 11 Aug 2006
Posts: 4607

Ryo

Items

PostPosted: Sun Sep 28, 2008 10:33 pm    Post subject: Reply with quote

Battle mod sheets
Quote:
(The big difference between this and conversion sheets are the Battlemod sheets are made to fit multiple people on one sheet, and do not show XP expenditure.)

Mod Sheet 1

Mod Sheet 2

Mod Sheet 3

Mod sheet 4
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